![]() To Debounce, your sketch must detect the first change from not-pressed to pressed, but then ignore any more changes for a few milliseconds after. Look at the examples switchCase for how select works. If the variable gets past your limit you reset it to a known default. It is like dropping a ball onto the ground, but it happens in a few milliseconds. What you want to do is increment or decrement the variable then test the variable with something like select to do what you want. When a button is pressed once by your finger, what actually happens is that the contacts inside the button touch, then bounce away, then touch again, then bounce away and so on for several times. Detect when the button changes from not-pressed to pressed.Your sketch must be changed to perform two more functions: To do what you want to do next is a more difficult. Depending on the state it is in, it will change from 1 to 0 or. When you use button, you can not only press down the button, light on the LED, release the button, turn off the LED, but also can switch the working state of. One delay is chosen if it pressed and a different delay if it is not pressed. All you have to do is create a variable that will change value each time the button is activated. ![]() ![]() It detects if the button is pressed or not pressed. if it is pushed again it should go to 9sec. Simple control: Single rotary encoder with built-in push button. If I press push button once it should go to 5 seconds from 2 sec.Īnd if I press it again it should to 7 sec. Certain things do go on while the delay () function is controlling the Atmega chip. ![]()
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